Morale sets your Work Rate (production multiplier) and drives whether associates join up or walk.
Manpower: 0/0100% Work Rate
Each business level needs 1 associate running it. Understaffed rackets produce less — grow the Crew to staff them fully. Consumes 0 Grub/s. Idle associates beyond your manpower needs bring in 0 Cash/s from side hustles.
🛌 The Safehouse
The neighborhood stirs to life...
🖐️ Odd Jobs & Family Dinners
🗺️ The City Map10 Districts to Conquer
Stage 1-1
🌲
District Name
Flavor text
⚠️ Underleveled for this district
🔫 Job ProgressStage 1-1
🛡️ Boss is resting — ready when you are.
-0
🕴️
20/20
VS
😠
0/0
Searching Area...
Stage Enemy Clears0/5
⚙️ Auto-Play Settings
Auto Patch-Up <30% HP
Auto-Flee <10% HP
🧭 Explore the Streets10/10
Wander the back alleys for random scores, trouble, and shakedowns. Costs 1 Nerve per trip — Nerve regenerates slowly over time.
🕴️ Boss Attributes (0)
ATK: 0
DEF: 0
STR
0
AGI
0
VIT
0
🔫 Gear Upgrades
✨ Reputation Tree (0)
🎰 The Crooked Roulette Wheel
🎲
🥃 The Backroom
🎒 The Stash
Nothing stashed yet.
📜 Contracts
⚖️ Black Market Exchange
👑 Succession
Master all 10 districts to pass the torch. Passing the torch resets your crew, boss, and turf — but grants a permanent take bonus and a head start next time. Stacks with every succession.
Generation: 0
Take Bonus: +0%
0/10 Districts Mastered
🔫 Turf WarBest: 0
Face every district boss you have unlocked, back to back, endlessly scaling. Getting clipped ends your streak — but nothing caps how far you can climb.